Monthly Archives: March 2017
Girlfriend Note v 1.8.9 Android Apk Hack Mod (Reproducción automática/Combo completo) Descargar
Girlfriend Note -clásico juego de ritmo de la música con más variedad de características de juego que otros representantes del género. Proyecto asiático y no es de extrañar que el estilo de los gráficos es mirada anime-dibujos animados. Los jugadores serán introducidos a más de 100 cantantes jóvenes que deseen adquirir popularidad y un ejército de seguidores. Es necesario prepararlos para el rendimiento y ya está en el lugar para asegurarse de que todo fue como debería. Buena suerte.
Nombre del Juego: Girlfriend Note
Categoría: Android Juegos Descargar
Tipo de juego: Música
Fecha de lanzamiento: 31/03/2017
Tamaño: 50,31 MB
Desarrollador Empresa: CyberAgent Inc.
Tipo de archivo: Apk
MOD APK DESCARGAR
MOD APK DESCARGAR
Dynasty Warriors: Unleashed v 188.8.131.52 Android Apk Hack Mod (Mega) Descargar
Dynasty Warriors: Unleashed – muy bonito y dinámico RPG de acción en el que los jugadores se enfrentarán a hordas de enemigos con estos inundado el país y quieren esclavizar a ella. Se va a crear su propio ejército dirigido por los generales y oficiales experimentados, para encontrar los soldados más valientes y esforzados y personalmente participar en los eventos más importantes de la guerra. Sólo los jugadores serán capaces de salvar de la catástrofe este mundo. Buena suerte.
Nombre del Juego: Dynasty Warriors: Unleashed
Categoría: Android Juegos Descargar
Tipo de juego: Juegos de rol
Fecha de lanzamiento: 15/12/2017
Tamaño: 93.90 MB
Desarrollador Empresa: NEXON Company
Tipo de archivo: Apk
MOD APK DESCARGAR
MOD APK DESCARGAR
If you’re someone who takes online IQ tests for fun because you enjoy the challenge (and there’s a lot more of you out there than anyone will admit), Griddle is the perfect game for you. For everyone else, Griddle is the cerebral workout that’ll help you learn to beat your brainiest mates at those online IQ tests so you can coax them to put down their books and join you for a night out.Griddle, which the second offering from Finish indie developers Punch Wolf Game Studios, will likely be one of the most challenging puzzle games you’ll play this year – but don’t let that put you off. There’s no feeling quite like finally figuring out that heart-shaped level 26 puzzle you’ve been stuck on for days.
The challenge in Griddle seems to come as much from it’s very impressive behind the scenes shuffling algorithm as it does its self-imposed pressure. You’re very unlikely to be presented with the pieces in the same order twice, so it really feels almost like you’re dealing with a different puzzle every time. If you’re a trial and error kind of learner, this might seem like an insurmountable obstacle to surpass. However, if you stick with it, you’ll likely start feeling your spatial reasoning skills improve. It’s a bit like lifting weights for your brain.
The shuffling system works the same whether you’re playing in ‘Time Attack’ or ‘Moves Challenge’. As the name implies, ‘Time Attack’ gives you an (all too short) countdown timer within which you have to complete all of the level’s puzzles. Similarly, ‘Moves Challenge’ gives you a set number of moves within which you need to complete a specified number of puzzles. The idea of a timed challenge might seem more intense, but the countdown clock in ‘Moves Challenge’ really sneaks up on you. Both are equally difficult, equally frustrating and, most importantly, equally fun.
If you find yourself coming up short on time or moves, fortunately, there are booster cards that can be deployed at your discretion. Giving you either extra time or extra moves depending on your game mode they are all but essential to success once you hit the higher levels of the game. Bonus cards are awarded for successful completion of each level through ‘loot boxes’. In the timed challenges, completing the level on normal will win you a bronze or silver loot box while completing the level on hard will earn you a gold or silver loot box. The value of the loot boxes increases the higher you climb through the levels.
If you find yourself running short on bonus cards (don’t worry – happens to the best of us) Griddle has solutions for you. As a free-to-play game, Griddle offers both bonuses for ad watching and in-app purchases. So if you find yourself stuck, scroll back through time and give some of the levels you’ve already beat another try. When you successfully complete them again (hopefully this time on hard) you’ll have the option to double your rewards. While there’s a limit to how often you can collect this way, it’ll like be enough to help get you past the next hurdle. If it isn’t, it’s always possible to purchase additional loot boxes as in-app purchases (just keep in mind that the prices listed are in euros rather than dollars).
Going beyond the gameplay itself, the graphics in Griddle lend the game something of an arcade feel. If you’re someone who’s put off from other ‘mind games’ and their abundance of white space and clean, minimalist lines for fear of morphing into a tweed-wearing, Shakespeare-quoting brain box, that’s not going to be a problem here. There’s no sense of snobbery here – this is a tough game any puzzle fan can get behind.
The in-game music also contributes to Griddle’s almost arcade-like feel, but it does get rather repetitive. This is a game you’re likely going to be spending a lot of time in so it becomes a bit of a problem. It might be better to switch off the game’s music and throw on one of those ‘classical music for focus’ playlists because you’ll need all the help you can get if you want to conquer Griddle.
Griddle is a smooth performing, sharp looking game that shows the flexibility of the Unity game engine. It also showcases a different side of Punch Wolf Studios who previously released the fun and mildly trippy SCAWAR Space Combat as an Android exclusive. Hopefully, Griddle won’t be a one-off. As many puzzle games are out on the market right now, there can never be too many truly tough yet unpretentious puzzle games.
Star Billions: A Sci-Fi Adventure is an engrossing, moving, playful experience that spans three complete episodes and multiple galaxies. While it plays out as a work of interactive fiction in the sometimes-idle vein of series like Lifeline, Star Billions’ characters, events, and emotional impact—both humorous and heartwarming—will remain with you long after the story is finished and shelved, however temporarily. With the many different choices you can make at each turn in the saga, this is a tale you can return to as often as you like, whether to play out new paths or simply to revisit the dear friends you’ve made in its four endearing, enduring heroes.
The game initially presents itself as a standard phone OS, complete with a photo album populated with pictures of your dog and some cake. You’ve recently installed an app called StarGazer which you intend to use to hack a satellite and go star-watching while hiking in the mountains. Instead of becoming your own personal sky telescope, however, the app patches you through to a distant spaceship known as the Little Brother.
The four AIs piloting the otherwise unmanned Little Brother—EIN, ROSIE, SARGE, and LACIE—explain that they’ve just exited a wormhole and have lost their memories as well as their location. They’ve reached out for help and you responded, making you their best chance at finding their way home, wherever that may be. The AIs ask that you help them make tough decisions if the need arises, simply by choosing which AI’s plan to enact by tapping on their icon. With that, they sign off, leaving you to some old “ExquisiVision” games to pass the time until they get back in touch. These games—“Astro Whiz,” “Yes, Chef!”, and “Soda Blast”—are asteroid-shooting, food-catching, and wall-of-cans-blasting mini-games, respectively, which reduce the time you have to wait between events. While waiting for the next transmission, the remaining time will be visible—anywhere between fifteen minutes and eight hours—and earning points in these mini-games continuously takes seconds and minutes off the clock. It’s a great feature for players who don’t enjoy the black hole of downtime in this type of game, presenting you with a concrete period until you’ll get another story point and a method of literally making the time go faster.
Once that first span of waiting time is up, an incoming transmission shows the AIs frantic as their ship blindly approaches an asteroid field. Each AI suggests a course of action: logical and calculated EIN claims he can plot an escape route before they hit; the ship’s engineer and protector ROSIE needs just a little more time to repair the NAVCOM system; the security and military expert SARGE wants to blow up the asteroids; diplomatic and peaceful LACIE thinks she can navigate around the field without destroying anything. You choose which AI to agree with and then the group carries out their decision.
While there are minor differences between each option’s result, Star Billions as a whole is always progressing towards specific plot points. Unlike the branching, endpoint outcomes of other interactive fiction, the story here is mostly a single, curved path that zigzags through different choices but ultimately reaches the same larger destinations. There are some detours that you will only witness via specific choices–we were treated to an entire post-game cutscene for making a single different decision in Season 2–but that is not the rule for every event. In our current scenario, if LACIE dodges the asteroids, you’ll see a conversation where SARGE praises her as a savant and EIN unintentionally humorously notes that all the AIs are stored in the same system. If ROSIE repairs NAVCOM, you’ll see slightly less damage to the hull on the ship’s status screen. Both (or all four) decisions still lead to the same next major plot event, and so on, and there is no “wrong” decision that will end the game.
Although this may sound like it reduces player impact, it never really feels that way in execution. Star Billions is telling the story of EIN, ROSIE, SARGE, and LACIE more than it’s telling your story, but those characters still constantly mention you (as the purveyor of “the Device”) and your importance to the direction their journey takes. As you learn early in Season One, the AIs and the Little Brother are tasked with finding a new home for the four million humans that fled a depleted Earth and are now cryogenically frozen aboard their own ark, the Big Brother. The Little Brother crew must find a planet suitable for human life and also track down their lost-in-space sister ship. All of your decisions feel major thanks to the importance placed on this overarching mission and because the crew generally turns to you in their most critical times of need: just before they hit an asteroid, when threatened by a much stronger enemy, when faced with the option to save or kill an entire alien species. And some of those options—like the destruction or preservation of an entire species–feel drastically different even if the Little Brother’s ultimate objective is not radically affected by them. After that event, the crew continues on to their next destination regardless of the outcome, but their emotional response—and your own—tints the rest of the story.
Of course, since that story is so much about the Little Brother crew, and you’re interacting with them almost exclusively—save a handful of guest characters that have recurring roles over the series—you’ll need to enjoy the time spent with them. Thankfully, this should not be an issue: EIN, ROSIE, SARGE, and LACIE are extremely likable from first contact. There’s certainly an advantage in being able to see the crew: their expressive faces react to surprising news with wide eyes; SARGE’s ears straighten when shocked; LACIE smiles slightly even when pondering something difficult. Each crew member, and every character they meet, speaks with a cadence to their typing that only they possess. It’s almost like a subdued Animal Crossing voice effect, without actual gibberish being used. SARGE’s “voice” has a distinct gruffness to it while EIN’s feels like bloopy robotic inputs. LACIE’s is soft and whispery while ROSIE’s is matter-of-fact and confident.
But they also each have distinct personalities that influence the type of plans they usually suggest. When initially playing, we found ourselves siding with LACIE the most, opting for her open-armed, talk-first approach. Upon subsequent playthroughs, however, we chose ROSIE more often, understanding her devotion to keeping the Little Brother and the other AIs safe at all costs, trying to ensure they can complete their mission. The AIs themselves evolve over the course of the series’ three seasons as well, moving beyond their designated “programmed” personas to more multi-faceted, complex characters that are shaped by the challenges they have faced.
If all this talk about personal growth, traumatic choices, and species-saving stakes sounds too heavy, let us reassure you: Star Billions is funny. Despite the dramatic scope of the plot and the often difficult decisions you and the crew have to make, there are very few moments not bookended by levity. From the used planet salesman Ka’King to the adorably deferential Ebu-Ishi to the microscopic “intergalactic” explorer Nano, the series is filled with colorful characters alongside the crew that keep things lighthearted, whether intentionally or not. Our absolute favorite is NULL, the seemingly-broken AI that speaks in confusing, yet sometimes profound, riddles. One minute he might respond to a threat with “The devil can cite scripture for his purpose,” while the next he exclaims “Landmark! Set high heels to stunning!” The rest of the AIs have plenty of hilarious and quotable moments, whether it’s SARGE’s exaggerated “war stories” or EIN’s attempt at poetry, but NULL will always have the largest home in our heart.
But really, we love the entirety of Star Billions, including the moments with NULL and without. The story is a true space opera with high stakes, surprising twists, deadly confrontations, and galaxy-wide impact. The series keeps up its thrilling and engrossing pace from the first moment to the last, changing up the format just enough in Season Three to keep things fresh without feeling forced. All of the characters—even the “bad guys”—are endearing, their interactions with each other entertaining, and their growth throughout the series engaging. Even the occasional moments of feeling like a decision didn’t matter are understandable due to their use in pursuit of the larger, save-humanity story that is being told. With that story now finished we can’t help but feel wistful that it’s over. But we’re also thrilled that we get to relive the trilogy in full, making different choices, experiencing other dialogue and endings for the first time, receiving notifications from NULL like “Are you leafy? I could use your kelp!” The Star Billions mission may be over, but our journey has just begun.