Tag Archives: RPG
In Harry Potter: Hogwarts Mystery, your professors love to quiz you on facts about the Harry Potter universe. In most lessons, you’ll have to deal with energy-burning action sections where you tap on different objects around the room to progress, broken up by brief segments where you must either tap a circle at the correct time to focus, or answer a question correctly.
For each quiz, you’ll be asked one question at a time to progress, with bonus experience as the reward. If you answer incorrectly, you’ll have to expend even more energy to finish the lesson, and given the already slow pace of the game, no one wants that. You want to get the right answers every time. Don’t worry if you get one wrong–it’s an energy loss, but you won’t have to redo the lesson or otherwise be penalized.
Each of your three classes in your first year has a different set of questions it can pull from, and not all are necessarily related to the lesson you’re in. Some of them will ask basic Harry Potter and magic facts you can glean from the game, but if you’re not up on your Harry Potter lore, you may find yourself struggling to answer some of the more obscure ones. We’ve taken as many questions as we could discover in each of your three first-year classes: Potions, Charms, and Flying, and given you the answers so you can proceed.
Do note that these do not include friendship questions for conversations with characters like Rowan. To master those, you’ll need both high skills in certain areas and an understanding of the character. Check out our friendship guide for more on these interactions. Note too that this is just a guide for your first year at Hogwarts. Because the game gates you with energy and a slower pace, we haven’t gotten to the second year yet! You’ll have to brush up on your book and film lore alongside us to conquer later classes.
Who wrote the book “Magical Draughts and Potions?”
What kind of cauldron do first years need to use?
What is the best way to extract juice from the Sopophorous Bean?
Which ingredient is not used in the Shrinking Solution?
What do you say to summon a broom to your hand?
Which of these is not a variety of broom?
A Firebolt is a type of what?
Where are flying lessons held?
The Training Ground
Who is the Flying Professor?
Who is the Potions Professor?
Who is the Divination Professor?
Madam Hooch has distinct yellow what?
What is the name of America’s magical government?
No spell yet devised allows a wizard to do what?
Why would you Cast Alohomora?
Unlock a Door.
Which of these is not a cleaning spell?
What kind of spell is Flipendo?
What is the effect of the Stupefy spell?
What does the charm Lumos provide?
Who teaches care of magical creatures?
Who is the History of Magic Professor?
What does Professor Vector teach?
Who is the Transfiguration Professor?
Professor Minerva McGonagall.
Before Dumbledore, who was the headmaster of Hogwarts?
What is the name of the wizard village near Hogwarts?
See a question not on this list? Let us know! There are lots of possible questions you can be asked in your first year, and even more beyond that in classes we haven’t yet unlocked. Keep playing and test your Harry Potter knowledge.
The post Harry Potter: Hogwarts Mystery – All class and friendship quiz answers appeared first on Gamezebo.
There’s nothing more frustrating than running out of energy when enjoying a free-to-play mobile game, and Harry Potter: Hogwarts Mystery can be more confounding than any charm or spell in that regard. One moment you’re enjoying everything the RPG has to offer and cruising through parts of a chapter, and next minute, bam, you’re stuck with no energy and with no choice but to pay for more or wait for it to refill at the rate of one point for every several minutes.
Alas, there’s no true way around this, as Hogwarts Mystery is designed to monetized in this fashion. There’s no way to pay to win, but the energy system is more or less set up to capitalize on mobile gamers’ impatience.
Buying more energy is certainly an option, as you can hit the in-game store and buy energy for Gems at any time, starting with 10 units of energy for 20 Gems. However, we’d rather cast a Lumos spell on how you can get more energy for free in Harry Potter: Hogwarts Mystery, because that’s much more fun.
Complete one whole lesson or encounter that uses energy
This is the big one. Every time you tackle a lesson, you’ll need to use energy to complete certain tasks that earn you stars before the lesson’s time limit expires. This is true of some non-lesson encounters as well.
Once you finish the entire lesson or encounter — that is, once you’ve earned enough stars to pass it and move on — you’ll get a complete energy refill. You can use this to your advantage when you are close to finishing one but run out of energy. Wait just long enough to have enough energy to knock out that final star, and when you do, you’ll have a full magical tank to continue playing.
Finish certain tasks within a lesson or encounter
As you’ll quickly learn once you start playing Harry Potter: Hogwarts Mystery, finishing a lesson or encounter means tapping on any person or object with a glowing blue outline. That, in turn, will give you a task to complete simply by tapping it on it a certain number of times, using one point of energy for each tap.
Finishing one of these tasks will earn you rewards that include XP for your student, coins and occasionally a point or two of energy, though you won’t know until you actually finish the task if that’s the case.
Bonus tip: If you have multiple tasks to choose from, tap on them once just to see how much energy they cost to complete and then tap somewhere else, like on the blank ground, so you won’t commit to that task. Checking all of them to see which one can be completed quickest can help you conserve your energy, and if you get lucky and the rewards work out in your favor, you can possibly cruise through the whole deal more efficiently.
Choose energy as your star reward
Every time you earn a star during a lesson or encounter, you’ll be able to pick from three different rewards. Most often, these are XP to increase a specific stat for your character, but the selection sometimes includes coins, energy and even Gems.
It goes without saying that with energy as precious as it is in Hogwarts Mystery, you should go with that unless it’s the final star of a lesson, in which case you’re getting a full energy refill anyway. Gems are a good second choice when available so you can start stockpiling in case you want to buy some energy down the road.
Make sure to check out our other Harry Potter: Hogwarts Mystery guides, including how to play for free longer.
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Harry Potter: Hogwarts Mystery can be a frustrating time. So much of the game is gated behind timers that you’ll want to pay out for microtransactions all the time. Don’t do it! You don’t have to. It will take a little patience and exploration, but you can still navigate the halls of Hogwarts without paying a cent. Follow these tips to keep playing Harry Potter: Hogwarts Mystery entirely for free.
Lend me your energy
Energy is the most precious commodity in the game. You need energy to do basically anything in Hogwarts Mystery, but you run out of it so quickly, it can get so frustrating you’ll want to spend money. What the game doesn’t tell you is that there’s free energy all over the place!
Lots of areas in Hogwarts will reward you with free energy if you tap on them. Paintings, statues, and other set pieces scattered in hallways or around the school will give you a free energy for tapping on them. You’ll have to discover these as you play and unlock new areas, so we recommend tapping on everything you see.
One guaranteed source of free energy is the school’s house elf population. Any time you see a house elf, tap on it for a free energy refill. House elves can appear randomly as you explore the school, so if you’re ever bored and don’t know what to do while waiting for a timer, look around for hidden energy stores and house elves.
Choosing rewards from finishing activities is one of the most important things you can do to decide how you want to progress in the game. When you finish a lesson or another task, you may be offered a choice of rewards. You might be able to advance your Courage, Empathy, or Knowledge, or there may be a gold, energy, or gem reward. Which do you choose?
Gems should always be your first choice, as they’re the hardest to come by, followed by energy. Gold is a good choice if you want to save for cosmestic rewards, but you get so little that it doesn’t always matter. You’re better off leveling up skills. You can get as little as five points to a skill or as many as 40 or perhaps even more. If you see yourself offered a large amount of experience in one of your skill points, go for that first! Also keep an eye out for large quantities of gold (100+). These are rare, and worth pursuing.
Your lessons are an important way to earn gold and other rewards, so you want to make sure you’re doing them as efficiently as possible. You never want to fail a lesson, as you’ll lose house points, and you also want to make sure that you’re not sitting idle while waiting for timers. If you’re bored, go see what lessons you can do!
That said, if a lesson is short or story-based, don’t start it unless you have full energy. You can afford to start 8-hour lessons with lower energy, because you have plenty of time to build it up and still get a maximum amount of stars if you consistently check in. Try to always do eight-hour lessons. Eight hours doesn’t mean it takes eight hours, it just means you have more to do and need more energy to do it.
For shorter lessons, try to always start them with full energy. If you must, step away from the game for a bit, then return for full energy. Shorter lessons can usually be done with a single full energy bar (or close to it), so you’ll be as good as set if you’re already full up. You won’t feel the need to buy more energy, and you’ll earn rewards to help you avoid paying for other things later.
Finally: keep playing! The more you play, the higher your level will grow. Leveling up gives you rewards and also completely restore your energy. Sometimes, this is just the boost you need to get through a tough stage.
Hang in there, save your gems, and don’t spend a dime on Harry Potter: Hogwarts Mystery! You won’t be able to instantly finish every lesson if you do, but you’ll still be able to enjoy and experience the entire game. Learn more about how you can earn house points and start playing the game in our guide.
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It’s tough to believe there hasn’t been a true Harry Potter RPG on mobile prior to Harry Potter: Hogwarts Mystery. It’s true that the film series goes back to the beginning of the millennium, well before mobile games were a thing, but there have been plenty of opportunities since then, and it’s only now, with a partnership between Jam City and Warner Bros.’ Portkey Games that we’re seeing one. Happily, Hogwarts Mystery is largely worth the wait for Potterverse fans and mobile gamers in general, as long as you aren’t put off too much by the way it makes you wait at times.
You couldn’t ask for purer wish fulfillment than the game’s main premise, which is that you are an aspiring witch or wizard who has just been accepted to Hogwarts School of Witchcraft and Wizardry. Since the game is set in the ’80s, your education in the Wizarding World comes well before Harry, Ron and Hermione arrive, and characters lost during the movies are safely alive and well.
The early stages of the game whisk you through Harry Potter staples like getting a first wand at Ollivanders and choosing a house via an encounter with the Sorting Hat. The not very complicated game mechanics are also introduced, including tapping on people or things to perform specific actions, and casting spells by tracing specific patterns on your touchscreen. Later, these facets are mixed up to provide some variety, but whether you’re learning a new charm or brushing up on your flying, there’s nothing too taxing for your reflexes, making a Hogwarts Mystery a game that truly anyone can play.
Alas, it’s also fairly aggressive with its energy system, which limits the amounts of actions you can take in classes or other scenarios. The game gives you generous amounts of time to complete some objectives — you can find tasks even in the first hour of play that allow eight hours for completion — but that’s mostly because you’re so certain to run out of energy. Hogwarts Mystery certainly feels like it’s going to be monetized off pure impatience, and there’s nothing all that magical about that.
Still, that might not detract all that much from your overall enjoyment simply because the overall Harry Potter experience is so immersive. This a truly story-driven RPG, with tons of dialogue (some of which is voice acted by the movie franchise’s stars, though your character is mostly silent), decisions that affect both the narrative and your relationships with other characters and what feels like it will be a sprawling story that takes you all the way through your school years. Add in the superb musical soundtrack and sound effects and the uniquely stylized yet still comfortingly familiar visuals, and it’s hard to imagine any Potterverse fan won’t at least give this a hard look.
Yes, that means that Harry Potter: Hogwarts Mystery largely lives up to the hype with which it arrived, which in turn was driven by the fact that it has been a long wait for a title like this. It might not go down as the best Harry Potter video game ever, but it offers some stretches of fun that you won’t find anywhere else, and the guess here is that Jam City will be dreaming up more to throw into its world for some time to come.
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Endless Frontier Saga is deceptive. I opened it expecting a straight-up RPG, but this game is actually an idle clicker with terrible localization. It might take you some time to wrap your head around what’s going on and how you should proceed, but don’t worry. Here, we give you all the basic instructions for how to play Endless Frontier Saga, as well as some additional tips to succeed once you have a handle on it.
The basic loop of Endless Frontier Saga consists of your units on the top screen automatically working their way through levels of a dungeon with a boss every fifty levels. Your job is to make sure they’re equipped to go as far as possible by earning gold to spend on leveling them up and gaining them new powers. At first, you’ll only have two tabs open to you: quests and units.
On the first tab, you can tap a task to start it and receive the amount of gold indicated upon completion, or you can spend gold to level it up, unlock the next task, or auto-complete a task. For the first minute or so you’ll just want to keep tapping quests and completing them to get enough money to settle in. Once you get enough gold, you can spend so the faster tasks autocomplete and you only have to worry about tapping longer quests every few minutes or so. When that happens, you should check in on your Units.
Units cost gold to level up, and at the beginning, you’ll want to make sure you keep them at about the same level as the floor they’re on, though there’s some leeway for the first ten floors or so while you’re first setting up your quests. Once you get stronger units and more of them, you can afford to be more lax, especially as they get to higher, more expensive levels.
Use your first Resurrect as soon as you can
As you explore the menu, you’ll notice quickly that many things are gated behind your first Resurrect. What is that? Essentially, Resurrecting your units restarts them from the first floor, wipes all their levels and all your spending on quests. However, you get a Hero Level, which gives you a permanent buff to a certain unit type, and you also get medals to spend on new units and unit upgrades. You want those. You can only get so far with what you start with.
Normally, you want to try to get much farther before starting over, but your first Resurrect unlocks the Dungeons tab and more, as well as gives you tons of free items from achievements. It essentially opens the whole rest of the game to you, so don’t delay it.
Don’t buy units early
Don’t waste medals buying units once you have them from your first Resurrect. You’ll get free gems, medals, and units from mailbox rewards, and all those units will be four or five-stars. Save the medals for later when you want to upgrade those powerful units or buy specific ones you want.
Tap the chests
This isn’t obvious! Watch your heroes up top when they enter a new level. Many levels have treasure chests. If you tap them, you’ll get free gold, gems, or an offer to watch a short ad for more gems. Always do this. The gems and gold you get are non-trivial, but you don’t get the rewards if you don’t tap the chest at all.
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